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空间态势场景中OpenGL视点控制策略与实现
OpenGL viewpoint control strategy and implementation in space situation scene
投稿时间:2013-11-26  修订日期:2015-01-13
中文关键词:空间态势  笛卡尔坐标  球坐标  坐标变换  视点变换
英文关键词:space situation  Cartesian coordinates  spherical coordinates  coordinates transform  viewpoint transform
基金项目:国家自然科学基金资助项目空间环境对碎片碰撞预警和轨道演化的影响分析(41240031)
作者单位
王浩然 College of Aerospace Science and EngineeringNational University of Defense TechnologyChangsha Hunan 410073China 
梁彦刚 College of Aerospace Science and EngineeringNational University of Defense TechnologyChangsha Hunan 410073China 
陈 磊 College of Aerospace Science and EngineeringNational University of Defense TechnologyChangsha Hunan 410073China 
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中文摘要:
      OpenGL视点控制是决定空间态势可视化效果的关键技术之一。本文首先介绍OpenGL视点坐标系统相关原理;其次,提出了基于球坐标系的视点控制算法,考虑到OpenGL视点设置函数提供的函数接口为笛卡尔坐标系下视点,实现了笛卡尔坐标系下视点与球坐标系下视点间的相关转换;然后推导了球坐标下的视点平移、旋转和缩放;给出了该视点控制方法在空间态势场景中的应用。
英文摘要:
      The OpenGL viewpoint control is one of the key techniques to determine the space situational visualization. The principle of OpenGL viewpoint coordinate system is introduced firstly. Secondly, a viewpoint control algorithm based on the spherical coordinates is put forward, which realizes the viewpoint transform between the spherical coordinates and Cartesian Coordinates since the view function interface is based on the Cartesian coordinates system. Then, the viewpoint translation, rotation and scaling in spherical coordinates are derived. The application of the viewpoint control method in the space situation scene are introduced.
引用本文:王浩然,梁彦刚,陈 磊.空间态势场景中OpenGL视点控制策略与实现[J].太赫兹科学与电子信息学报,2015,13(2):302~307
DOI:10.11805/TKYDA201502.0302
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